A brand new theme has been added to the game – The Forest Theme! Click the tree icon in the top right build mode menu to check out all the new materials. There are also new tutorials to help you navigate the theme. Please leave us your feedback or suggestions!

This was a large update, here’s a full list of everything available
  • The Forest Theme is now available! This includes over 100+ new materials and dark/light color variations.
  • A new tutorial was added for “Themes”.
  • A new tutorial was added for “The Forest Theme”, won’t you help Scout touch grass?
  • Select the music that plays in your dungeon! From the Dungeon Options menu you can select a track and click the “Set Music” button to have that music play during your dungeon. You can also preview the tracks by clicking on them in this menu.
  • Three new music themes were added that can be selected as described in the previous bullet: “Forest – Light”, “Forest – Dark” and we put the “Classic” theme back in the game in case you missed it. You missed it, didn’t you?
  • Many updates to SFX such as all new Forest Theme SFX, various Build SFX, Spikes retracting, making the bomb fuse loop and “Triangle Blocks sound less pingy” (which is official composer lingo).
  • Player footstep SFX for walking on different materials such as grass, dirt, grates, bridges and more!
  • The Yellow Gooey is here to ZAP YOU! The Yellow Gooey is a new Gooey variant that moves faster and zaps the player on contact. The Yellow Gooey will also zap the player if they use their sword on it. Pro tip: try stunning it with the Frog Glove first!
  • Tooltips were updated on a handful of objects including all Wall tiles to include the keyboard shortcut for flipping a Wall.
  • The Crate was added as a new décor material in the Castle Theme. The crate can hold an item and takes two sword hits to break.
  • Tombstones and Fountain moved to the Forest Theme, signs moved to Objects, and skulls/pots moved to décor for the Castle and Forest themes respectively.
  • Health values have been adjusted for a few enemies: Cardinal Sentry now have 4hp (four hits with the sword, or just 1 bomb!). Hopscorch has 3hp now (down from 5).
  • A temporary “fill-replace” tool was added. Hold Ctrl + Left Click to replace all connected tiles of the same type with the tile you have selected. For example, if you have a complete Castle Theme wall around your room, you can select a Forest Canopy from the menu, then Ctrl + Left Click on the Castle Wall to replace the entire Wall with Forest Canopy walls in one click! We’ll be adding and revamping tools at a later date – but wanted a temporary solution in place for the time being.
  • Fix for spike layering in old dungeons (spikes were showing underneath some tiles in old dungeons due to a recent change).

As always, thank you for your continued support! We value your feedback, please let us know what you think in the Steam Community forums for our page – or in our Discord channel.

We have more great updates in the works, so stay tuned!