Retreatle
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The new Beetle Enemy is here: Retreatle! Is it a feature or a bug? (I stole that joke from our Lead Composer).
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The Retreatle is a new enemy with some fun interactions. While its shell is on, it can’t be hurt unless you shoot an arrow directly at its open eye, or hit it into a pit.
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The shell can be removed with the Frog Glove, the Retreatle will scamper towards its shell once removed.
- The shell can be pushed and also weigh down floor switches and transparent switches.
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If the shell is pushed into a pit or is far enough away across an obstacle, the Retreatle will… retreat!
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With its shell removed the Retreatle can easily be defeated.
Other various fixes and enhancements
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Many optimizations to help alleviate FPS drops.
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Wide wallstairs were breaking the wall next to them.
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Player shadow on level complete screen was offset in other aspect ratios than 16:9.
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Lizarc and Hollow enemies would sometimes float when resetting animation.
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Various audio issues fixed.
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Gooliath was not spawning in properly.
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Warp sound was playing on level start.
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Rats were getting stuck on unspawned items.
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Spike animation fix when moving between rooms.
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Up/down block getting was stuck when an enemy was defeated on top of it.
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Loading screen was not showing when returning to build mode from the level complete screen.
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Clicking on or searching for a User Name in Online Dungeons now properly returns a list of dungeons in descending order.
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Comment Count added to Comments button, shows how many total comments you have.
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Default dungeon music is back to “Castle – Adventure”.
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Boss Track name changed from “Skeleton” to “Brigadier Skuhl”.
- Loading bar added to loading screen.
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Updated Copyright to 2026.



